So here's a question.
Jan. 26th, 2006 06:23 pmI've been going through the mission reports sort of mostly chronologically, and the thing that really leaped out at me was, wow, this operation started out really small. I mean, tiny.
So what I'm curious about is, and this is mostly aimed at the distinguished veterans (note how I didn't say "old people?") is, is it easier now that the active roster is what, five, six times what it was at the very start? Or did the workload scale up with the numbers, and . . . I dunno exactly what I'm trying to say, so I'll keep it simple. Easier, harder, or just different, and why?
So what I'm curious about is, and this is mostly aimed at the distinguished veterans (note how I didn't say "old people?") is, is it easier now that the active roster is what, five, six times what it was at the very start? Or did the workload scale up with the numbers, and . . . I dunno exactly what I'm trying to say, so I'll keep it simple. Easier, harder, or just different, and why?
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Date: 2006-01-27 12:43 am (UTC)That's actually a good way to put it. We can project more power, now. The range of abilities we can call on gives us a lot more flexibility, too.
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Date: 2006-01-27 12:59 am (UTC)And hmm, you don't just mean mutant powers, do you? Stuff like Nathan speaking a hojillion different languages and knowing stuff about all over the world means you can operate easier in those places, that all adds to the projectable power too. Right?
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Date: 2006-01-27 01:17 am (UTC)Don't. Anyone. Laugh.
Nathan and Wanda's languages and world experience, Sean's background with Interpol... I could go on. You're right, basically. The other knowledge and experience we all bring to the table is a huge benefit.
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Date: 2006-01-27 01:17 am (UTC)no subject
Date: 2006-01-27 01:24 am (UTC)no subject
Date: 2006-01-27 01:25 am (UTC)I didn't do a bad job in Seattle, if I do say so myself, though...
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Date: 2006-01-27 01:33 am (UTC)no subject
Date: 2006-01-27 01:34 am (UTC)no subject
Date: 2006-01-27 01:36 am (UTC)no subject
Date: 2006-01-27 01:39 am (UTC)no subject
Date: 2006-01-27 01:42 am (UTC)no subject
Date: 2006-01-27 01:44 am (UTC)I'm gonna go hide now. Bye!
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Date: 2006-01-27 01:45 am (UTC)no subject
Date: 2006-01-27 01:52 am (UTC)*snickers*
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Date: 2006-01-27 01:55 am (UTC)no subject
Date: 2006-01-27 03:25 am (UTC)no subject
Date: 2006-01-27 03:52 am (UTC)And meanwhile...
Date: 2006-01-27 12:28 pm (UTC)I love winning bets with myself.
Haroun
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Date: 2006-01-27 12:46 am (UTC)I have no input on how it changes strategy, because I'm not a strategist.
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Date: 2006-01-27 01:05 am (UTC)But I hadn't really thought about how it would make things a lot tougher on the decision-makers. More things to know about more people, and who works well with whom and who doesn't, and all kinds of other things just to keep making the same quality of decisions you were before.
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Date: 2006-01-27 01:22 am (UTC)no subject
Date: 2006-01-27 01:24 am (UTC)Your votes are required for the Obligatory Stupid Code Name (tm pending).
My favorites:
-The Wonder Twins (/Triplets/Quadruplets/Quintuplets...) (mostly because Wonder Twin jokes NEVER get old)
-Factor
And my absolute favorite:
Polyman.
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Date: 2006-01-27 03:47 am (UTC)no subject
Date: 2006-01-27 01:59 pm (UTC)I also think that someone must Pay, as you and I are scheduled for a Danger Room session next week together.
If you set my hair on fire, there will be words.
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Date: 2006-01-27 03:28 pm (UTC)no subject
Date: 2006-01-27 03:33 pm (UTC)no subject
Date: 2006-01-27 04:46 pm (UTC)no subject
Date: 2006-01-27 04:49 pm (UTC)